One Tap · Head Level · flicktrainer.com
Mode
Duration
Marksman Card
Best Acc
Best Time
Rookie 0 / 100 XP

How this drill is scored

Targets start at 44px, shrink to 30px and last 1100ms, against the default drill's 58px, 34px and 1300ms. You are rated on average time-to-click, with accuracy and throughput alongside it.

Achievements

Valorant Aim Trainer

The flick drill, retuned to feel like Valorant. Same engine, same scoring, same browser — targets appear one at a time at random positions, shrink over their lifespan, and you are scored on average time-to-click, accuracy and throughput. What changes is the three numbers that decide how the drill feels, and they are printed below rather than left implied.

This page's tuning. Targets start at 44px and shrink to 30px over a lifespan of 1100ms, against the default drill's 58px, 34px and 1300ms. The smallest targets and the second-shortest window on this site, because that is the shape of the aiming problem this game sets.

Why these numbers

Valorant is a tap-firing game played at head level. Most engagements are decided by a single accurate shot rather than a burst, movement accuracy is heavily penalised so you are usually stopped when you fire, and the thing you are aiming at is a head-sized target you are trying to be pre-aimed at rather than swing onto.

So the tuning is small targets and a short window: 44px, shrinking to 30px, held for 1100ms. Small, because the accuracy demand is the defining feature. Short, because the moment when a peek is winnable does not last, and a drill that lets you take two seconds over every shot trains the wrong tempo for it. The combination is deliberately unforgiving — expect your accuracy here to sit below what you get on the default drill.

What this is not

It is not a replica of Valorant's hitboxes, and no browser page can be. A real hitbox is a three-dimensional volume attached to an animating skeleton, at a distance, behind a weapon with its own spread and recoil model, on a server with its own tick rate. What a flat circle on a web page can copy is the feel of the aiming problem — roughly how big the thing you are clicking is relative to the screen, and roughly how long you have to do it — and that is what has been tuned here.

Treat it as a warm-up that puts your hand in approximately the right register before you load the game, not as a simulator. The transferable part of aim training is the motor habit, and motor habits do not care whether the target was a circle or a character model. Your score here is also, as on every drill on this site, a browser measurement: it includes your screen's refresh interval, your mouse's polling rate and your operating system's input handling, none of which are you.

A sensible routine

Two or three thirty-second runs before you play, not twenty minutes. Aim training has sharply diminishing returns per session and works far better as a short daily habit than as an occasional long grind — the goal before a session is a warm hand and a calibrated sense of your sensitivity, both of which take about ninety seconds. If you want to actually improve rather than just warm up, the three tier-one drills each isolate a different half of the problem: gridshot for movement between known points, tracking for continuous correction, precision for the last few pixels.

One thing worth doing on this page specifically: keep your in-game sensitivity and your desktop sensitivity aligned before you use it. A warm-up at a different sensitivity from the one you are about to play at is worse than no warm-up, because you spend the first minutes of the match recalibrating away from what you just practised.

Frequently asked questions

Will this actually improve my Valorant aim?

It will warm your hand up and it will train the motor habit of settling before you fire, which does transfer. It will not train crosshair placement, peeker's advantage, movement accuracy or recoil control, which are where most of the actual aiming skill in that game lives. Use it as a ninety-second warm-up, not as a substitute for playing.

Are these the real hitbox sizes?

No, and they could not be — a hitbox is a 3D volume on an animating model at a variable distance, and this is a flat circle on a web page. The 44px/30px/1100ms tuning is chosen to make the aiming problem feel like the game's, which is the most a browser drill can honestly claim.

Should I match my in-game sensitivity?

Yes, and it matters more than anything else on this page. Warming up at a different sensitivity from the one you are about to play at is worse than not warming up, because you spend the first rounds recalibrating away from what you just practised.

Keep training

Gridshot

Nine fixed positions, three targets live at once, scored in targets per second.

Tracking Trainer

One target on a smooth path, scored on the share of the session your crosshair was inside it.

Precision Trainer

Small static targets, accuracy first — the drill where taking your time is correct.